With the baseline of a 1/1 hasty Goblin, this creatures battalion ability is what makes it an important cog in any notable Goblin deck, and its tremendous power level means that it still sees plenty of play in modern-format Goblin decks
Enjoy this hobby the way it was always intended: by opening packs, pulling cards, and embracing that childlike glee.
Some power was faked very well, of course, but this was never done in large quantities and most Magic players dont even think about cards at this level
Playing this on two is a pretty big nightmare for your opponent, as they're likely to take lik 12 damage before they can do anything about it -- and if they ever want to kill it, they get 2-for-1'd
Though it's possible for your opponents to outdraw you through this effect, the fact you can get two draws every turn keeps things in your favor
Considering the actual mechanics of the card, some problems immediately jump out at me: It uses the phrase uncovers a conspiracy