Waste Not 8 Swamp 4 Fatal Push 4 Field of Ruin 4 Thoughtseize 4 Waste Not 3 Geier Reach Sanitarium 3 Castle Locthwain 3 Go Blank 3 Liliana of the Veil 3 Sheoldred, the Apocalypse 3 Sunken Citadel 2 Hive of the Eye Tyrant 2 Sheoldred's Edict 2 Bandit's Talent 2 Hostile Investigator 2 Path of Peril 2 Extinction Event 1 Urborg, Tomb of Yawgmoth 1 Demolition Field 1 Go for the Throat 1 Takenuma, Abandoned Mire 1 Duress 1 Graveyard Trespasser 2 Duress 2 Invoke Despair 2 Mazemind Tome 2 Path of Peril 2 Sheoldred's Edict 1 Pithing Needle 1 Reckoner Bankbuster 1 Graveyard Trespasser 1 Extinction Event 1 The End Waste Not is all about discard spells
Fumigate was also a pretty big bust to start, despite being the best five-mana Wrath of God variant ever printed, because the format was completely awash with vehicles and planeswalkers
This means that a card that interacts with Dragons has to be good even if you only ever get one Dragon
Be cautious with cards that feel noticeably lighter or heavier than usual
Ethercaste Knight Ethercaste Knight gets a boost by being an artifact, which only matters for certain Limited synergies
It takes out all of the hordes that are arrayed against you, and it is often the only answer to some problems