This very nearly was Grenzo, Havoc Raiser
Finally, its super fringe, but you can also use it to counter your own spell and draw three cards, which almost never comes up, but is an option you dont get with other counterspells
The Cycling Lands The cycling lands are one of the best anti flood lands I was discussing previously that Magic has
8.1%inclusion 1.4lift 8 decks 99 decks Bard, King of Dale 7.1%inclusion 1.4lift 1 decks 14 decks Captain America, Living Legend 4.7%inclusion 0.4lift 5 decks 107 decks Mister Fantastic, Reed Richards 4.7%inclusion 0.5lift 5 decks 107 decks Crystal, Inhuman Princess 4.3%inclusion 0.6lift 2 decks 46 decks High Lift Cards Prismari Pianist 22%inclusion 2.0lift 216 decks 968 decks Harried Spearguard 8.3%inclusion 2.0lift 316 decks 3.79K decks Ghired's Belligerence 9.2%inclusion 1.9lift 349 decks 3.79K decks Fury Storm 29%inclusion 1.9lift 1.09K decks 3.79K decks Mogg War Marshal 16%inclusion 1.9lift 603 decks 3.79K decks Flamekin Herald 19%inclusion 1.8lift 706 decks 3.79K decks Young Pyromancer 30%inclusion 1.8lift 1.15K decks 3.79K decks Hordeling Outburst 7.3%inclusion 1.7lift 277 decks 3.79K decks Blood for the Blood God
Consider Relentless Rats for a moment
Magic has a few special card classifications that look like rarities, act kind of like rarities, and exist mostly to remind us that this game has been around long enough to deviate from the norm every once in a Blood Moon: Basic Land (L) Mark Rosewater himself has described Basic Lands as effectively more common than common from a production standpoint