Yes, bouncing a land is a tempo swing, but so is stopping your opponents from casting a spell
If the opponent has fewer monsters, going for "Ultimate Ancient Gear Golem" is instead preferable, with these combos only being possible if the opponent controls at least one monster: Opening: "Ancient Gear Statue" + Opponent controls at least 1 monster Special Summon "Ancient Gear Statue"
This Electrike is a modern Pokmon card from the Heat Wave Arena expansion, released in 2025 as part of the Scarlet & Violet era
1x A Bao A Qu, The Lightless Shadow (Secret/SUDA)
Not only does the end step trigger potentially draw you a card each turn, Curiosity and its many variants also work for oodles of card advantage
However, Runic Armasaur does require your opponents to be running specific cards -- creatures and lands that have activated abilities that aren't mana abilities -- which contributes to its inconsistency