Those two cards are not only great getting your creatures tapped, they also give you something powerful to do with all those extra creature tokens, as you can use those Enchantments to start tapping down your opponents stuff, and things can snowball from there
Available cards [1-3 at random]: Tundra, Savannah, Mox Opal, Chrome Mox, Vampiric Tutor, Force of Will, Force of Negation, Demonic Tutor, Sword of Feast and Famine, Rhystic Study, The Great Henge, Mana Vault, Sheoldred The Apocalypse, Mana Drain, Cavern of Souls, Ancient Tomb
Magic has so many merfolk that I probably missed a good one or two
Same art, same card title
Building a Magic deck is a bit like playing scissors paper rock
Its a 3-drop that asks you to empty your library and draw from it to win instead of losing