I would try and use this card fairly early in the game since it can do 20 damage for one energy card
So I decided to remake Zombie World to provide some real benefit without it being a floodgate (feedback is appreciated): Necroworld Field Spell (This card is always treated as "Zombie World") You can only activate 1 "Necroworld" per turn
This effect is vital to the Dark World FTK, as it can cycle important cards out of the player's hand when they don't need them
The competitive seasons were divided into City Championships, State Championships, Regional Championships, National Championships, and of course, the World Championships
If you own face-down cards in exile, they won't count toward the value of X, even if you're allowed to look at them and you know they are Ooze cards or cards named Slime Against Humanity
While each card has its distinct advantages, they are mainly useful for going 2nd against boards made up of monsters