If it is the opponent's turn, it can be separated, and if the material remains in the field or his GY, it is possible to combine again on your next turn
So this ability to provide either mana right away makes them better than pathways in my book
You can stick it on creatures with powerful ETB effects or combat damage triggers and multiply those abilities across the table
Not only that, but Lost Wind also has effects while in the GY
Why You Shouldn't Play Mass Land Destruction MTG Cards in Commander Games Destroying lands can be part of a given game plan for some decks or simply an added tool to control the battlefield or prevent win cons from other players, such as destroying a Field of the Dead with a Strip Mine
This creature's controller and that player each draw half that many cards, rounded down." Preventing player damage (or damage to your MTG Commander) is a pretty powerful play, especially when the only cost is allowing you and your opponent to both draw cards