The best part is that none of these mechanics are unfamiliar to the existing playerbase at all and you have to commend the design team for their innovation
I imagine once the game is out and fans get tinkering with it, people will figure out the optimal number of ink-able cards to include, or that different decks might include more or fewer of these cards, depending on their strategy
Whether you're running Amethyst/Steel control or Amethyst/Sapphire"Blurple", these cards are non-negotiable additions to your deck and some of them are flying under the radar while everyone's distracted by the other flashier reveals
Decks that make use of Belle, Strange But Special rely on strong card draws to stop from burning out, and Sisu can provide multiple cards as long as you can keep her safe
The theme here is a stripped down, minimalistic artwork that emulates sketches on a treasure map
Each booster pack always features a foil and at least two rare, super rare, or legendary cards, so kids dont have to wait long to find something magical