Start off with Birds of Paradise, then Sakura-Tribe Elder, Three Visits, or Rampant Growth, then Cultivate, before finally hitting the big leagues with Migration Path and Vastwood Surge
You have the same cards, rules and mechanics youre used to from previous games of MTG
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He may have had shiny jewelry and cards like Moat, but removing your hand card by card and forcing you to live off the top both gave him his extra cards and made the world safe for Serra Angel
While the Orb punishes everyone at the table, slowing the game to a halt for everyone but the stax player whos planned around it, No Mercy simply greatly disincentivizes your opponents from attacking you , leaving them free to use their resources on another player
I would love to hear what you think and have you shoot me your own Top 5 Elementals in the comments, or over on social media