for a Tarmogoyf, the price is an unwanted consequence, but for a Fable token, the price is the point
Karoo Mono Bounces CI: Monocolor CI: White MP: Colorless MP: Monocolor ETB Tapped Karoo Mono Bounces CI: Monocolor CI: White MP: Colorless MP: Monocolor ETB Tapped Coral Atoll Mono Bounces CI: Monocolor CI: Blue MP: Colorless MP: Monocolor ETB Tapped Coral Atoll Mono Bounces CI: Monocolor CI: Blue MP: Colorless MP: Monocolor ETB Tapped Everglades Mono Bounces CI: Monocolor CI: Black MP: Colorless MP: Monocolor ETB Tapped Everglades Mono Bounces CI: Monocolor CI: Black MP: Colorless MP: Monocolor ETB Tapped Dormant Volcano Mono Bounces CI: Monocolor CI: Red MP: Colorless MP: Monocolor ETB Tapped Dormant Volcano Mono Bounces CI: Monocolor CI: Red MP: Colorless MP: Monocolor ETB Tapped Jungle Basin Mono Bounces CI: Monocolor CI: Green MP: Colorless MP: Monocolor ETB Tapped Jungle Basin Mono Bounces CI: Monocolor CI: Green MP: Colorless MP: Monocolor ETB Tapped
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Even its cheaper cousin, Inspiring Call requires heavy setup, and typically youll only get around 1-2 cards out of it in most games, which is rarely enough to turn the tides of battle
Sticking with green gives you cards like Genesis Hydra or Genesis Wave, but branching into other colors like red or blue can give you strong finishers too
Even better, you can activate this ability multiple times to give each Soldier you control multiple instances of this ability
It's a great threat to resolve against control because the enchantments don't have to resolve to produce the Angel tokens, and they also survive Back to Nature