When I was done, I had two two-color decks each with six morph creatures (three of each color)
So here it is our first box
I won't go deep into each one, but they all have some form of cycling which can be a boon if drawn later in the game when you don't need them, or, of course, for cycling strategies (toss in a Fluctuator and burn through your whole deck.) Some produce colorless or single-color mana
Dual lands are lands that can produce two different colors of mana through their mana abilities, which makes them a core part of multicolor deckbuilding
It also can discard any number of cards and its pretty good when you want to play multiple madness cards in the same turn
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