The last time we checked, that was good for literally nothing
#10 Core Prowler Mirrodin Besieged, Uncommon Something of an oddity to start the list off with, Core Prowler is here almost exclusively because of its combo potential
Then when yours swings on the next two turns you'll draw - not deal damage, but swing, and just once-per turn so this alone works for that
Premier: Draft against other players in a best-of-one format
Continue the subset of cards that don't care if you connect with an opponent, but rather look to any combat damage dealt, so these become super effective: Five-Alarm Fire, Holy Avenger, Sword of Hours, Lost Jitte, Tamiyo, Field Researcher, and the infamous Umezawa's Jitte
To get it, you just need to have faeries die under your control