Centering: Measure borders (Yellow border on vintage, grey on modern) get the ratio between the 2 numbers (division of the total) Between 50/50 & 55/45 on the front and 50/50 & 75/25 on the back (considered gem mint centering) Between 56/44 & 60/40 on the front and 76/25 & 90/10 on the back -1 point Between 61/39 & 65/35 on the front and 90/10 or better on the back -2 points Between 66/34 & 70/30 on the front and 90/10 or better on the back -3 points Note: If card starts to worsen from centering from here at a PSA 7 but everything else is perfect about the card, in some cases a grader will do you a favor and give you a 9 (OC) qualifier to designate card is great but is off centered
I tend to hold this card back as well, not always just gunning it at more than four cards in hand
Solemn Strike Strike while the iron's hot Although closely related to Solemn Judgement through nomenclature and artwork, Solemn Strike is not only functionally different but arguably stronger than its older sibling
It's the classic Circle of ProtectionCircle of Protection, which no version of, not even Story CircleStory Circle, has ever been playable in Commander
For example, if you control Johann, Apprentice Sorcerer (Once each turn, you may cast an instant or sorcery spell from the top of your library.) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid
So what I am going to try to answer here in this article is something that has haunted players, me included, since the beginning of TCGs: What is the difference between a good and a bad card