This one gives +2/+2, two protections, and then when it deals combat damage to a player you net a basic land and a flicker effect
The Royal Assassin's power even prevents the target creature from dealing damage since it is discarded before the Combat Damage Step is resolved
Depending on the light conditions: Two to ten seconds
That said, I personally prefer to err toward leaving all that kind of thing in the sideboard
Do you ever see a new mechanic get spoiled and start rubbing your hands gleefully, or even remark aloud something like they made this just for me! Ive been thrilled by almost everything Wizards have revealed from Edge of Eternities so far, as it all seems to lean into my pre-existing playstyle preferences
The commander has only gotten better with time, and my build includes new cards all way up to Streets of New Capenna's gruesome Mythic Rare Body Launderer