The card economy of these kinds of spells are normally traded off with losing access to the remaining cards, aside from an occasional shuffle, but the power level rises when suddenly the cards being placed there are going to be our next draw
April 30th, 2024
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Lets do some comparing: I dont want to compare TSR here (no Collector Boosters) or Commander Legends (see gimmick below) but you can see that Forgotten Realms is going to play out a lot like Kaldheim did, only without the Vorinclex to be the chase card
They dont do enough with their effects, and anyone trying to play them as their commander is in for a world of pain
(They can't be blocked except by creatures with horsemanship.) Despite the similarities between horsemanship and flying, horsemanship doesn't interact with flying or reach