Monopolizing Time in MTG Commander Games is a Deathly Sin Much like mass land destruction is considered unhealthy in Commander for disrespecting the time of other players at the table, bringing decks that have lengthy turns and combos to a game can produce the same results
Finally we round out the upgrades with more Enchantress staples like Wild Growth for enchantment ramp, Hallowed Haunting as blockers and finisher, Brilliant Restoration for mass reanimation, etc
Without further ado, lets get this ceremony underway
After all, it cant be targeted by Boseiju, Who Endures, which many decks play specifically to remove a pesky Blood Moon
Love it's three synergies here much
4 Genesis Wave The Green Tide Comes In One of the more unpredictable X spells in Magic, Genesis Wave works best in a creature-heavy, or at least permanently-heavy, deck with lots of ways to pump out mana