It runs counterspells and battlefield wipes like most control decks, but instead of ramping into giant colorless creatures, instead it will cast Gifts Ungiven
It makes sense, as most of the Enchantments, you would want to play, are rather slow permanents who will in some way or another try to control the game
That's okay, though, because Conduit of Storms makes red mana whenever it attacks , and once you have some spare mana, you can transform it into Conduit of Emrakul, which produces two colorless mana for the same action
Its good fun because anything is possible, and youll end up doing things that are completely impossible in any other format
They arent nearly as competitive, but they can stand up to stronger decks while still clearly conveying a silly idea
Note that you dont need to crack the Clue to its own ability to get the counters