Festering Mummy One of the fun things about having a game that's 24 years old with over 16,000 pieces is that you have lots of opportunities to make subtle nods to the past
It's fair, it's justified, it's well-deserved
Even one Torment is enough to put pretty much everything in KO range of Krookoroll, since it hits the magic number of 130
Now, I'm not going to go into a whole history lesson in this article on the use of cards to tell Magic 's story, but it's worth noting that stuff like this has been tried before
Sales of the cards exploded to nearly 600 percent over the previous years level
But the tweaks here are smart, and work wonders for simplifying things just enough to make battles faster, snappier, and eminently more snackable without dulling too much of the sophistication involved