If Passimian ex isn't played in the early-mid game then might hit a wallGuzzlord exHighly versatile and disruptive with a bulky HP making it a reliable core cardHighly energy hungry and a hefty retreat cost make this card less creative and predictableBuzzwole exConsistent damage with the right set up and benefits from all Grass-type advantagesSetup might take a while and requires Celesteela to stay alive for consistent damageInfernape exUnique hit-and-run playstyle with high consistent damage outputDepends too much on Moltres ex to take the lead to setup and stallDarkrai ex and Magnezone2x energy generation and constant chip damageRelies highly on chip damage until higher burst damage is readyCelebi ex Low energy needed and the has the highest damage potential per turn in the gameHighly relies on coin flips and Serperior being set upWeavile ex and Darkrai exMaintains pressure with consistent chip damage and sets up quicklyDoes not have high burst damage, chip damage can be recovered with Potion, Irida and ErikaGarchomp exGreat consistent damage output with excellent bench pressureTakes time to setup and requires Lucario to stay alive, resulting in having a strong stall wall almost essential for this deck to workCharizard exSecond highest consistent damage in the game of 200 per turn2 stage evolution takes time resulting in it being highly dependent on Moltres ex for stall and setupPikachu exSets up fast dealing decent damage for low energy costHighly depends on the bench to be fullArticuno exConsistent damage and has the potential hit hard turn 1 with MistyIf misty fails it may take time to set upDialga exFast energy setup with consistent damage

Best Leather conclusion Best Leather conclusion Completely functional and well constructed, if a little boring
There was other news to write about at the time, and unfortunately I couldnt fit it in my weekly article schedule
The (OC) qualifier above indicates that this card meets many criteria of a 6, but is too off center for the grade
Vector Pendulum, the Dracoverlord X DARK Level 4 [ Dragon / PendulumNormal ] ATK 1850 DEF 0 P Scale 3 Negate all card effects in your opponent's Pendulum Zones
Return target card from your graveyard to your hand