If all that sounds too niche, remember you can play Metamorphic Alteration on opposing creatures to make them worse, copying a 1/1 token or whatever else is lying around
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Energy is a great choice of mechanic for this deck, as Fallouts 1950s Americana nuclear power thematically aligns with the aethereal power that was first introduced in Kaladesh
On top of that, the other three modes are all hugely relevant, too
Fishbone Quill Flounder Voice Of Reason Flotsam Ursulas Spy Flynn Rider Charming Rogue Freeze Friends on the Other Side Frying Pan Gantu Galactic Federation Captain Gaston Arrogant Hunter Genie On The Job Genie The Ever Impressive Genuie Powers Unleashed Genie On The Job (SR) Goofy Daredevil Goofy Musketeer Goons Maleficents Underlings Grab Your Sword Gramma Tala Storyteller Hades King Of Olympus Hades Infernal Schemer Hades Lord Of The Underworld Hades King Of Olympus (SR) Hans Scheming Prince Hans Thirteenth In Line Hes Got A Sword
In a space fantasy setting like this one, characters tend to hop from planet to planet like nobody's business, and to portray all these planetary plains and stellar swamps, Edge of Eternities has a 'lands' theme