As with cards like Fact or Fiction, your opponent has control over the final result here, which means you need to be able to build two strong piles
If youre dodging a sweeper, protecting your whole board is well worth the disadvantage, and if youre just sidestepping single-target removal, you dont need to give the gift away in the first place
The experience of charging in for a second time clearly strikes a chord with players, and it is easy to see why
Sneaking this card into play via ninjutsu is cool, but that doesnt even work from the command zone, so this is just a slow 6-mana commander your opponents see coming from a mile away
I am thinking of situations when you cast this card and pretty much guarantee you lose
Mid-game you can discard weaker earlies or unplayable later for the powerhouses on curve you crave