That's limited to once per turn, but that's fine and dandy, just like candy
Then, well make sure to proliferate the -1/-1 counters on our creatures before removing them for value with Falco Spara, Pactweaver, Goldberry, River-Daughter, Sanctuary Warden, and friends to turn our -1/-1 counters into extra value
It can serve as a potent win condition, capable of delivering substantial damage to opponents and planeswalkers alike
Back on the lineup is Anzrag, the Quake-Mole, but this time its the invisible ink version of the card
The best walkers are good no matter what the game state is, giving your deck a ton of versatility
I appreciate not being cussed at while deciding what cards to play