Commander decks, meanwhile, operate strictly within the confines of diminishing returns: unless a card is functionally identical to another already within the list, then each successive iteration of an effect within a deck is going to be worse than the one which came before
This will not change even if which lands you control changes later in the turn so for example, if you control two Swamps and two Islands at the same time Drag to the Bottom resolves, each creature gets -2/-2 (plus 1) until the end of the turn
At first glance, this looks like it could be land surrounding water, until you notice the clouds at the base
Just remember that focusing too hard on a single plan can make you predictable, and Deadpool is anything but predictable
Since Landers can bring out any basic land, it's a great way to fix your mana if you're missing a specific land type
I actually think this deck is super strong in a 1v1 space, but getting there with a stack of protection auras seems really tough, primarily because youre often the easiest target to attack for quite a long time