The ward ability only matters once the creature spell has resolved and its on the board
With four of these in your arsenal, you could mill almost half of your opponent's 60 card deck, and for a low cost as well
Location cards will draw from Disneys gargantuan portfolio of intellectual property, such as Motunui from Moana, the Jolly Roger from Peter Pan or Maleficents dreadful castle on the Forbidden Mountain
And in case youre running out of gas, you can find new hope with 001-195-a-whole-new-world
Share (+holo) Fan of Waves Fog Crystal (+holo) Great Ball Klara Korrina's Focus Level Ball (+holo) Marnie (+holo) Melony Metal Saucer (+holo) Nessa (+holo) Ordinary Rod (+holo) Path to the Peak (+holo) Peonia (+holo) Phoebe Professor's Research (+holo) Quick Ball (+holo) Raihan (+holo) Rare Candy (+holo) Rescue Carrier Scoop Up Net (+holo) Stormy Mountains (+holo) Switch (+holo) Tool Jammer Tower of Darkness Tower of Waters Turbo Patch (+holo) Urn of Vitality Zinnia's Resolve (+holo) Aurora Energy (+holo) Capture Energy (+holo) Impact Energy (+holo) Rapid Strike Energy (+holo) Single Strike Energy (+holo) Spiral Energy Twin Energy (+holo) Grass Energy (+holo) Fire Energy (+holo) Water Energy (+holo) Lightning Energy (+holo) Psychic Energy (+holo) Fighting Energy (+holo) Darkness Energy (+holo) Metal Energy (+holo) More to come

[30] [31] The Standard format, by including mostly recently released cards, helps to prevent "power creep" that can be difficult to predict with the size of the Magic card library and help give newer players a fair advantage with long-term players