Take a look at the entire Commander deck below: Creatures (28) 1 Solemn Simulacrum 1 Hanna, Ship's Navigator 1 Vedalken Engineer 1 Silver Myr 1 Gold Myr 1 Etherium Sculptor 1 Master of Etherium 1 Indomitable Archangel 1 Myrsmith 1 Riddlesmith 1 Shimmer Myr 1 Whirler Rogue 1 Cataclysmic Gearhulk 1 Foundry Inspector 1 Sram, Senior Edificer 1 Aeronaut Admiral 1 Teshar, Ancestor's Apostle 1 Raff Capashen, Ship's Mage 1 Sai, Master Thopterist 1 Arcanist's Owl 1 Emry, Lurker of the Loch 1 Kotori, Pilot Prodigy 1 Research Thief 1 Katsumasa, the Animator 1 Kappa Cannoneer 1 Cyberdrive Awakener 1 Drumbellower 1 Ironsoul Enforcer Planeswalkers (1) Lands (37) Spells (34) 1 Swords to Plowshares 1 Sol Ring 1 Fellwar Stone 1 Thoughtcast 1 Azorius Signet 1 Dispatch 1 Reality Shift 1 Thopter Spy Network 1 Skysovereign, Consul Flagship 1 Smuggler's Copter 1 Cultivator's Caravan 1 Peacewalker Colossus 1 Mirage Mirror 1 Weatherlight 1 Crush Contraband 1 Parhelion II 1 Generous Gift 1 Arcane Signet 1 Dance of the Manse 1 Armed and Armored 1 Raiders' Karve 1 Colossal Plow 1 Surgehacker Mech 1 Prodigy's Prototype 1 Mobilizer Mech 1 Imperial Recovery Unit 1 Organic Extinction 1 Aerial Surveyor 1 Universal Surveillance 1 Shorikai, Genesis Engine 1 Imposter Mech 1 Access Denied 1 Swift Reconfiguration 1 Release to Memory What do you think of the Power Up deck and Shorikai, Genesis Engine

This Zombie Elf Shaman will let you pay four life to make it indestructible and tap it, so that'll save it at instant speed and four life is nothing in a 40-life format like Commander
Handing somebody a pre-crafted list, however lovingly chosen, does not stick in the same way
So not only do you have access to your Companion every single game, but your opponents can't make you discard it
In the meantime, you get a free 2/2 to work with
One of the most frustrating things to happen during the later stages of a Magic: The Gathering game is to constantly pull Lands, especially when you have tons on the field already