An ability that triggers on an event that causes a creature to die doesn't trigger twice
The win conditions are cards like Cavalier of Flame and Hallowed Spiritkeeper, and, by leveraging burn effects, sacrifice effects (to get token copies), and ways to double up like Roaming Throne, these win conditions are powerful and fun, while being off the beaten path
Just a quick rules note: 609.3 If an effect attempts to do something impossible, it does only as much as possible
Argothian Wurm Baloth Prime Constant Mists Crop Rotation Cycle of Renewal Earthquake Dragon Edge of Autumn Elvish Reclaimer Entish Restoration Excavating Anurid Falling Timber Harrow Larval Scoutlander Renewal Roiling Regrowth Scythe Tiger Spitting Spider Springbloom Druid Squirrel Wrangler Sustenance Sylvan Safekeeper World Breaker
For instance, textured foil Emrakul, the Aeons Torn, once valued at $132, now sells for around $40
I, II, III, IV, V, VI Note a creature type that hasn't been noted for this Saga