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During the End Phase of this turn, take 2700 damage if you did not Normal or Special Summon the added monster, or a card with the same original name, after activating this effect
Finally, pack some win conditions that leverage your tribal strengths , like massive lifedrain effects or sacrifice loops that end the game on the spot
It even helps you make land drops
Being able to put any number of creature cards onto the battlefield when this card enters is an absurd boon, especially if you can cheat it into play with a reanimation spell
I actually quite like Loyal Apprentice in that specific deck