The Draw-Go deck archetype is filled with instant-speed interaction, like permanents with flash (The Wandering Emperor, Hullbreaker Horror), removal spells, counterspells, and card draw (Consider, Memory Deluge)
Okay, the one thing I dont like is that you can decline to add the card to your hand and take the damage with the [+1], but its probably good to give cowardly players the option to decline
They have a similar color intensity and brightness to the lands from Unhinged , and the large mana pip in the center helps emphasize each color further
One of the earliest pieces of artwork shows a heroic mouse standing its ground against a large, savage wolf
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