That's where the disturb side comes in: In the great tradition of Divine Intervention, you pay a lot for an enchantment that doesn't affect the board (seven mana instead of eight), and then you wait
The higher you go, the less likely your opponents are to win via attacking, but I imagine theres a sweet spot around Bracket 2/3 where this really shines
Then to really own them play Wheel and Deal to force then to discard their hand and Draw 7 more cards.(this card works in multiplayer matches as well) If you stack the Underworld Dreams and Megrim this works best
The format has several good Eldrazi deckssome of which are very different from each otherand they each need a full complement of Temples
Both sides of the card prevent opponents from casting anything on your turn (sorry, blue players), and having a 6/6 with reach and trample is neat, too
Krenko, Mob Boss + Purphoros, God of the Forge Exxaxl: I went with Krenko and Purphoros