It allows you to put a +1 Counter on any creature whenever you gain life, as well as granting the ability to give a creature Lifelink for one generic and one White Mana
To destroy a single creature and bring additional tokens into play, Dark Salvation serves
When this Enchantment enters the battlefield, each player gains 5 life and draws a card
The six types of mana are white, blue, black, red, green, and colorless
Unlike Doubling Season, you can get value right away just by getting a +1/+1 counter every turn or putting ward 1 on your permanents with any kind of counters on them
Sword of the Animist Useful ramp outside of green, but ramping from a piece of equipment that equips for 2 mana sounds like I should be doing something better than Sword of the Animist