Turns out the original role-playing game is a lot more flexible than I thought, with plenty of tropes and traditions that can be turned in to fun new Magic mechanics
As design philosophy has changed and they have added more value to cards (including lands), card advantage has become less of a constraint, and being constrained as mana has become the games core constraint
Characters with up to 8000 power in a single blow, while "OP02-013 Portgas.D.Ace" and "OP03-017 Cross Fire" can reduce the power of powerful Characters, setting you up to K.O.them with low-cost Events
7 Mudflat Village Uncommon - $0.49 It is fairly unusual for an uncommon land to be worth much in Magic, generally speaking, theyre rather unimpressive compared to rare lands in a set, but thats not the case with Mudflat Village
Across the modern top 10, the PSA 10 premium ranges from 3.3x to 14x
Palace Sentinels Palace Sentinels took Pauper by storm on release in 2016, though it's one of the weaker monarch cards at this point