Weakness: Resistance: :O Retreat Cost: :F 500 HP pokebody: helpers aura, your opponent must do everything you say, if they don't obey, just rip their cards in pieces
Captain Hook, Forceful Duelists one strength may not look like much at first glance, but look again: the card has Challenger +2, which brings his strength up to a total of three when challenging on your turn
6 Rescue Board Retreating Made Easy One of the most punishing elements of the TCG is the Retreat mechanics, which often times can make or break a win if you are unable to take advantage of it properly and waste all your Energy constantly retreating
For each damage counter on it, Incineroar-GX does 50 damage for each one (plus a base power of 10)
The deck itself used tools like Artful Dodge, Distortion Strike, Shadow Rift, and Slip Through Space to ensure that their game ending blow would land without interference and in one attack
I feel like I would want to either cut the Bloodghast or add in a couple more discard synergy things such as a Vengevine, perhaps Dread Wanderer or Scrapheap Scrounger