This is partly because there are a critical mass of creatures with those types in Black/Green and partly because there are some other payoffs out there that overlap into both of those creature types
Your deck cant function if it misses its fourth land drop
Of all the archetypes Genari outlines, the one that most suits my preferred playstyle is Blue Control

Advanced Search Sets Random Syntax Agility Bobblehead Akroma's Memorial Alibou, Ancient Witness Alibou, Ancient Witness Arcbound Hybrid Arcbound Slasher Argivian Avenger Artificer's Dragon Ashnod's Harvester Assault Suit Battlemage's Bracers Bessie, the Doctor's Roadster Bladecoil Serpent Blaster Hulk Blaster, Morale Booster Blazethorn Scarecrow Blitz Automaton Bomat Courier Boots of Speed Brudiclad, Telchor Engineer Canoptek Tomb Sentinel Carnelian Orb of Dragonkind Chariot of Victory Chrome Dome Chronomancer Cloak of the Bat Clockwork Percussionist Coalstoke Gearhulk Cogwork Assembler Combat Courier Cori-Steel Cutter Crashing Drawbridge Crystal Slipper Cursed Mirror Death-Mask Duplicant Depthshaker Titan Dollhouse of Horrors Doom's Time Platform Dowsing Device Dragonwing Glider Eater of Virtue Echo Chamber Epochrasite Eriette's Tempting Apple Etherium Abomination Experimental Armor Faerie Aerie Fleetfeather Sandals Fleetwheel Cruiser Gallery of Legends Gallery of Legends Galvanizing Sawship Gastal Thrillroller Getaway Car Gingerbrute God-Pharaoh's Gift Golem Artisan Hammer of Purphoros Haunted Cloak Haunted House Haunted House Hearthhull, the Worldseed Heavyweight Demolisher Helbrute Helm of Kaldra Helm of the Host Hero's Heirloom Hexmark Destroyer Hidden Footblade Hornet Cannon Hotfoot Gnome Iron League Steed

This also works for self-bounce effects like Nurturing Pixie, so theres a good bit of flexibility here
Youll be able to grow your creatures quickly, and you can easily outpace your opponents if you stack its effect with other counter doublers like Doubling Season