This was nothing new, as every year I take a look at the new generals Wizards has created for the product and outline quickly what I would do if I were to build around each of them
Structure of a turn: Beginning Phase At the start of a players turn, a player goes through the three steps: Ready, Set, Draw
This is often fine, one loot can be all you need and having a Jace Telepath Unbound in play afterwards is a much better deal than you get with other comparable discard outlets such as Heir of Falkenrath
Its forgiving, not too fast or too tricky, but still has enough cool interactions to make you feel smart when things go right
Its been the butt of many jokes, with Secret Rendezvous coming to mind
Only later did I discover that her and the character of Fang were ancient l'Cie who went into slumber and were revived with the purpose of merging together to form the powerful Ragnarok