Its eerie, its shiny, and its surreal
Apes often have abilities that enhance their strength, trample over defenses, or generate additional value when they deal damage
The five cards are: Collectigull Keeper of the Secret Lair War of the Spark Champions of Archery Myntasha, Honored One The Heroes of the Realm cards have black borders but arent tournament legal and are designed to be read, not played
Based on context, there's a chance the term "challenge" is a less confrontational version of battling or attacking an enemy card
Counterbalance revealing Wear // Tear counters a spell with converted mana cost 3, but not 1 or 2
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