It was the echo experiment that got them to the idea that you could steal a creature of any mana value but only got to keep it if you were able to pay the energy cost
Instead of random party games that feel disconnected, the treasure hunt feels like an actual Pokmon mission
For example, if you have six cards in hand as Doctor Octopus's last ability resolves, and you also control Thought Reflection (an enchantment that says "If you would draw a card, draw two cards instead"), you'll end up drawing four cards
In fact, the game clearly distinguishes who's turn it is, and there are always prompts after each move is made to ask if you want to activate a card or effect in response to the opponent's actions or as the phases progress
Krark-Clan Ironworks is of course more expensive than Ashnods Altar, and for good reason its way more flexible for an artifact deck
Across social media, MTG players already cant get enough of this Universes Beyond drop