Players with a little more experience are able to design their own decks, but this is quite complex
In Modern, Dig Through Time and Treasure Cruise split the format, more or less, along the lines of Treasure Cruise appearing in aggro and tempo decks while Dig Through Time was preferred by control and combo decks, such as the following deck looking to find Scapeshift and seven land
It incentivizes some pretty specific stuff and tends to lead to matchups that feel very similar every time that you play them
Forbidden: A card is not allowed to be used in a players Main Deck, Extra Deck, or Side Deck
If you are an aggressive and sneaky strategist, Emerald and Ruby is for you
Like Pokmon's Eevee, this card can 'evolve' into a ton of different forms