During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK
Id be interested to see decks that run Nikara on their own, since the ability works with any kind of counter
The deck introduces many new cards to Magic: The Gathering, many of which can find a home in many different decks
For whatever reason, Red Deck Wins has felt less powerful this iteration of the Vintage Cube and as a result cube newcomers like Seasoned Pyromancer are being overlooked
Glissa Sunslayer The combination of first strike and deathtouch makes Glissa Sunslayer a formidable threat to any creature-centric deck that finds themselves incapable of interacting with it via combat
Even very simple effects take seconds, and something like playing a Marnie starts to feel like it takes an eternity