Today, Ill be looking at the Quantum Quandrix deck, which looks to gain advantage through tokens and counters, and spiral out of control
Once those graveyards fill to eight cards, it gains deathtouch and extra power, making it a serious combat threat
Phantom Centaur I am constantly surprised that Phantom Centaur isnt played in +1/+1 counter decks
You pick a hero, then build around their strengths using weapons, armor, and action cards
She's not as powerful as Inalla or Azami -- she's basically a restrictive weaker version of Mizzix of the Izmagnus -- but she can do cool things and gives you access to the two primary Wizard colors
Light signs of wear are allowed (such as small surface scratches, or minor imperfections on edges or corners)