There's already fairly high upside reanimating an opponent's creature at instant speed, but you can eek even more value out of Conscription by firing it off in response to an opposing reanimation effect

Release date: 2014-05-21 Academy Elite Addle Afterlife Aftershock Akroma's Blessing Ancestral Recall Ancient Tomb Animate Dead Ankh of Mishra Aquamoeba Armadillo Cloak Armageddon Armor of Thorns Arrogant Wurm Astral Slide Bad River Badlands Balance Baleful Force Baleful Strix Barren Moor Basandra, Battle Seraph Basking Rootwalla Battle Screech Bayou Bazaar of Baghdad Beetleback Chief Benalish Trapper Benevolent Bodyguard Berserk Black Lotus Blastoderm Blazing Specter Brago, King Eternal Brain Freeze Brainstorm Breath of Life Brilliant Halo Brindle Shoat Burning Wish Burning of Xinye Cabal Ritual Caldera Lake Carnophage Chain Lightning Chainer's Edict Channel Chaos Warp Chartooth Cougar Chimeric Idol Choking Sands Choking Tethers Circular Logic City in a Bottle Claws of Wirewood Clickslither Cloud Djinn Cloud of Faeries Coercive Portal Control Magic Council's Judgment Counterspell Crater Hellion Crescendo of War Crovax the Cursed Cruel Bargain Cursed Scroll Dack Fayden Dack's Duplicate Dark Hatchling Dark Ritual Dauthi Mercenary

If you care about how your cards look, this is the product designed for you
(6/6/2025) If you control two Traveling Chocobos, a land or Bird you control entering causes abilities to trigger three times, not four
Summon: Yojimbo A 5/5 that removes a threat on ETB isnt nothing, especially when that removal is exile-based: No pesky death triggers to worry about
The ETB clears small boards, and the enchantment ability rewards every trade, sacrifice, or wipe that follows