Ramp decks that have plenty of you can play an additional land each turn effects like to include lots of MDFC lands because its good in the early game when you need to ramp and okay in the late game when you dont need extra lands and need something to do with your mana
If you can find ways to copy this ability, make the most of tokens, or just have very silly cards in your graveyard, then Feldon is extraordinary
Ive got a full write up here, but suffice to say its pretty strong in the decks that want it
If that player's teammate gains life, Alhammarret's Archive will have no effect, even when that life gain is applied to the team's shared life total.
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(It can't be the target of spells or abilities your opponents control.) Water Wings overwrites any previous effects that set the creature's power and/or toughness to specific values