Opponents can challenge Location cards and banish them from the table, if theyre able to deal more damage than the Location cards willpower
The same applies to Merlin Rabbit who allows you to draw a card when he enters and leaves play
Anathemancer punishes them severely for this with a deadly early creature and the promise of a much bigger hit later down the lineone that can't profitably be countered and can't be stopped with discard, which will force many control decks to consider alternate means of dealing with the problem such as an Identity Crisis
Additionally, you can open non-foil and traditional foil borderless copies of Traveling Chocobo in all languages of Play Boosters and Collector Boosters
Despite lacking the Madam Mim bounce package that once made the archetype great, Amethyst/Steel just has so many handy tools available to it to make it strong, and the latest set gave the deck even more to work with
You might run one or two of those cards in other decks, but that's it