The best I could come up with for locking opponents out of a Commander game with Glorious End requires getting a Glorious End exiled with Elite Arcanist along with a Paradox Engine on the battlefield
Fighter class, with multiple weapon uses, medium level lyric knowledge, and high levels of tomfoolery - a valuable play in the music games to come
Ultimately, when looking at what Energy cards to put in, you just need to be conscious of not adding too many non-artifact sources of energy
His take on Tarkirs Dragonlord Dromoka does just this, introducing elements that feel alien, yet simultaneously totally appropriate for one of Magics Elder Dragons
But you can make a ton of 2/2 Wolves before the flipping of Garruk
While those decks might have some answers to Skyscraper, most arent properly equipped to deal with it