Now if you have read The Rule of 20, then you should know all this and more
Hour of Reckoning Launch the Fleet Martial Coup Enchantment (4) Birth of the Imperium Defenders of Humanity Reconnaissance Mission The Flesh Is Weak Artifact (14) Arcane Signet Commander's Sphere Everflowing Chalice Inquisitorial Rosette Knight Paladin Mind Stone Reaver Titan Skullclamp Sol Ring Talisman of Dominance Talisman of Hierarchy Talisman of Progress The Golden Throne Thunderhawk Gunship Land (37) Arcane Sanctum Ash Barrens Choked Estuary Command Tower Darkwater Catacombs Dismal Backwater Evolving Wilds Exotic Orchard Memorial to Glory Path of Ancestry Port Town Prairie Stream Scoured Barrens Skycloud Expanse Sunken Hollow Terramorphic Expanse Tranquil Cove Plains x8 Island x5 Swamp x7 Commanders, Theme, and Strategy Your commanders for Forces of the Imperium are Inquisitor Greyfax and Marneus Calgar

This aspect is further helped by the inclusion of a Deck Wizard, which makes creating decent decks a walk in the Safari Park - one thats preferably not populated by aggressive Victreebel or Arboks
It bugs me that, as usual, Green is the clear winner with Nature's Claim being a half-priced Disenchant, and even having a strictly better option to the classic with Return to Nature
Simply playing an over-statted 3-mana creature that draws cards when it attacks poses enough of a threat to make this an excellent Cube card regardless of graveyard synergies
However, unlike that Standard set, Battle for Baldur's Gate is designed for the Commander format, with multiplayer matches in mind