What kind of changes would you make to the deck
I enjoy when commanders offer you multiple different avenues so youre not always locked into your deck trying to play out the same way each time
With only 20 total items across all six inks, Break is too narrow, but Beast is an auto-include, typically as a two-of in most steel decks, since he can take out White Rabbits Pocket Watch and Magic Mirror in the amethyst/ruby matchup and leave a 4/4 body behind
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Of the two, however, Amber/Emerald is undeniably the more fun
That means two characters could quest (or the same one could quest twice), and the next character would cost 4 Ink less