With this construction, your ideal game plan involves using efficient threats to establish a small tempo lead, and then using your disruption to widen that lead until it is insurmountable
Farewell is a permanent removal spell, sending them all to exile for the rest of the game (for the most part), making it a powerful answer to many of Commanders strongest cards
Apex Altisaur
One of blue's best ETB cards if you're focusing on typal strategies, this enchantment triggers when your creatures attack as well as when they enter, and you mitigate the risk of an expensive do-nothing enchantment since it replaces itself several times over the turn it comes into play
Its shown up in some strategies like Legacy Elves, but for the most part, has remained a Commander staple
The ability that defines Robobrain War Mind's power functions in all zones, not just the battlefield