The game also includes a two-player game board, 3 deck boxes to keep the cards organized, rulebook, a large metallic coin featuring the three characters, a set of damage counters, 2 tutorial guides, a set-up instruction sheet, and all-new promo cards: 4 Mareep, 3 Flaaffy, 2 Ampharos, 4 Pawniard, 3 Bisharp, 2 Kingambit, 1 Miraidon, and 6 Picnicker
It also can fit in the deck easily as a one-of, instead of relying upon a large Super Transformation engine alongside White Dragon Ninja
Fugue pretty clearly outclasses Predation here, since trading for an early play is better general coverage than a tapped land and being able to cheaply trade for a Negate or Disdainful Stroke later is going to crack open control matchups more than Predation would
What were some of your tech choices and "trinities?" How did you prepare for the meta, and would you change anything going forward
The Transformers cards are only legal in Commander, Legacy, and Vintage
Beyond that, this was the first non-reprint set that featured the far superior cosmos holofoil method, which is both more artistically satisfying and slightly easier to view versus the original starlight holofoil method that predated it in the TCGs first three sets