The Fair decks simply aren't equipped to deal with the kinds of threats that Ramp deploys
Six is a lot of text for a three drop, and Im kind of grateful it encourages you to get in the red zone and not just sit with a blocker
If it changes zones, it will either cease to exist (if its a token) or cease to be a copy (if its a nontoken permanent), and so you wont be able to cast it as an Adventure
The legendary Wall doesn't contribute to combat itself, nor does it provide any inherent card advantage
Witty Roastmaster Witty Roastmaster probably could've been lumped together with Raphael, Tough Turtle, but it's really a popular effect and I want to call out the differences
(Choose any number of permanents and/or players, then give each another counter of each kind already there.) Tabletop Magic Online Price History Tabletop Magic Online