First, it's very fun
Night Card As it becomes night, transform all daybound permanents
It had played a small role in that story, helping a key character travel to face the enemy
The strategy is to play cheap, evasive creatures on turn one, use them to get Yuriko into play on turn two, and then use cards like Brainstorm or Senseis Divining Top to manipulate the top of your library, ensuring you reveal a high-cost card like Draco (16 mana) or Blinkmoth Infusion (14 mana) to deal massive damage to the entire table at once.
In this experiment, we feel the tremors of Elves, Soldiers, Goblins, Saprolings, Squirrels, and Elephants, all in the Presence of Gond
If you don't control another Knight as that ability resolves, the ability has no effect