The second is that your strategy will be inherently flawed against combo because of how long it takes you to get going
Surge Node enters the battlefield with six charge counters on it
Flesh and Blood is a somewhat new TCG where every card has a "pitch" value, which is the number of resources they give when put into the "pitch zone"
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Forests give green mana, swamps give black, islands blue, etc
Since Cloud runs three different colors, you are likely have three different lands which would give him a total of +3/+3 Wrecking Ball Arm makes the creature its equipped to automatically have a power and life of 7